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Second Life Linden Second Life Linden Dollars SL L$ Farming for Second Life Linden dollars isn\'t easy, but you can buy cheap SL Linden, guides, accounts & items on sale. We have revolutionized the exchange of money to Second Life L$ with fast instant delivery. Purchase Second Life money online & power up your character ot the next level. Our world class customer service will make sure you are more than satisfied with every purchase. Feel free to contact our 24 hour live support with any questions you may have. Shop now and play as a VIP! Second Life Linden , accounts & items are available on all servers. Second Life I wonder when it will come to China, and who will operate it here. Whoever gets it for China will have to do a lot of filtering and censoring (lucky for Linden Labs they are a private company right now.) I don't think there are any Snow Crash-style drugs in the game yet, but there is certainly plenty of sex and other potentially "subversive elements". A Chinese version probably will not be able to offer things like virtual escorts, virtual sex aids or a Democracy Island, but the real estate speculation opportunities should be a hit. Linden Lab, the developers of nonviolent MMO world Second Life, have announced the beginning of a fellowship program in which innovative developers from the Second Life community can win a $4,000 grant "to explore the potential of Second Life as a creative medium." The fellowship is open to undergraduate or graduate students in visual or performing arts, with a focus in digital media. Applications for the fellowship are available at the Second Life website. Applications are due March 15, 2006, and the fellowship winner must be completed within one semester using the Second Life tools. "By nature of its unlimited potential, Second Life has already attracted a large community of creative individuals from a wide range of disciplines," said Linden Lab CEO Philip Rosedale. "By creating the Linden Lab Fellowship, we hope that we will encourage students of the expressive arts to explore the potential of the virtual world, for the benefit of both the Second Life culture and the broader world of art." Second Life is unique amongst online communities in that its users retain intellectual property to their works within the game, so presumably the fellow would be free to attempt to capitalize on his or her performance within the game. Other works created inside Second Life have gone on to life outside the game, such as Kermitt Quick's Tringo. |